Parties don't make money unless you're in a war and can consistently win large battles and sell the loot and ransom the prisoners. The main draw is saving on influence and training the companions. The thing that sucks is that the AI can call your parties to their armies and get your men captured. #3.

Players share their experiences and tips on how to make money with workshops in this game. Learn about the production, input, output, and location of workshops, and how to change them based on the local trade goods.

Pour like 8k of that 10 into as much silver ore (can be any product this is just an example!) and head straight to sell it as the economy is dynamic and the prices might change. Rinse and repeat. Using the money you get to buy more mules, products and making sure you have a party to defend yourself. 5. TheLastCommands.
make certain factors responsible for the profits of a workshop such as provincial stability, availability of raw resources, demand of the finished product etc, im not sure if thats what they are already doing but making a hard cap like that doesn't seem to be in the spirit of the game, even though wood workshops were way too OP this nerf was a
Just like the title says i have a question regarding workshops. Are they currently bugged has i have noticed that in both a vanillia and a modded game workshops do not make money they are literally producing 0 income. the first time this happened to me, it was with a pottery in vlandian in pravand i bought a pottery shop and it was making me no money i had to spend 4000 just to switch it from I had a wood worker in a territory that had 2 villages making wood it made awful money, I swapped for a brewery much better despite having like one village of grain. Had similar in the northern battanian village with fur and tanneries too, brewery seems the most effective that I've tried and reliable. qdb9dt.
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  • mount and blade 2 workshop not making money