Uploading Save Games for Generals & Zero Hour. Ladies and Gentlemen of CNCNZ, Im uploading the autosave games for the final missions of the three story mode campaigns for Windows version 1.08 of Generals 1. These saves were made playing The First Decade version on the Brutal skill level.Im uploading the autosave games for the final missions o
Shin_XCalibre 15 years ago #8. Now for the final comparison. Rangers get the win overall. Yes, they cost 225$ each and all, but each ranger is a standalone anti-garrison unit with flashbangs, and you get them for free when your buildings blow up (that doesn't mean you should do it on purpose though) Second is the Rebel. Second one, build another Barracks. Third one, build a Supply Center. Have the first one build another Barracks. The reason you should build a lot of Barracks is simply because the enemy likes to target Barracks with the Particle Beam, and itβs better to lose $500 on a Barracks rather than $2500 on an Arms Dealer. Description. This mod makes major changes to 3 generals in Zero Hour: GLA, Superweapon, and Boss general. All three modded sides are playable in the General's Challenge campaign and in single player GLA/USA/China campaigns, and skirmish games. Some highlights include: A10 buildable at airfield, improved Superweapon Aurora and Boss Aurora bombs Then I suggest you take out the large laser avenger groups and the war factory with your MOAB generals power. That will cause a lot of destruction hopefully before it can be shot down. You need to constantly take out the island defenses just like she did to you in the early game. Command and Conquer Generals: Zero Hour Strategies come in many forms. Long gone are the old Command and Conquer: Red Alert days of building a couple dozen tanks and just rushing into an opponent's base. While the tank rush is not entirely dead, trying it as a primary strategy is a good way to get defeated in a hurry in a game of Command and Conquer Generals: Zero Hour. Strategies need to MnqlUm.